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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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DATA
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SCRIPTS
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WEAP_F.SCR
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1998-07-24
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44KB
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1,289 lines
;--------------------------------------------------------------------------------------------------------------------------------------
; Waffen
; (C) 1996-1998 B.Beyreuther / A.Flemming / A.Weissflog
;----------------------------------------------------------------------------------------------------------------
new_weapon 22
model = missile
name = CHICKENWING
wireframe = wireless/otlw22.sklt
energy = 5000
mass = 40
force = 12000 ; 6000
maxrot = 5.0
airconst = 100
radius = 20
start_speed = 340
life_time = 2000
shot_time = 500
shot_time_user = 300
type_icon = I ; debug
vp_normal = 356 ; 245
vp_fire = 356 ; 245
vp_dead = 67
vp_wait = 356 ; 245
vp_megadeth = 67
vp_genesis = 98
pal_hit_slot = 4
pal_hit_mag0 = 0.03
pal_hit_mag1 = 0
pal_hit_time = 80
energy_tank = 0.7 ; 1
energy_heli = 1 ; 1.5
energy_flyer = 1 ; 1.5
energy_robo = 0.7 ; 1
radius_tank = 20
radius_heli = 40
radius_flyer = 80
radius_robo = 20
end
new_weapon 24
model = rocket
name = ACHILLES
wireframe = wireless/otlw24.sklt
energy = 27000
mass = 50.0
force = 5000.0
maxrot = 1.2
airconst = 80.0
start_speed = 90
life_time = 2500
shot_time = 2300 ;2500
shot_time_user = 900 ;1000
radius = 50
type_icon = I ; debug
vp_normal = 113
vp_fire = 113
vp_dead = 67
vp_wait = 113
vp_megadeth = 69
vp_genesis = 113
pal_hit_slot = 1
pal_hit_mag0 = 0
pal_hit_mag1 = 0.3
pal_hit_time = 120
shk_hit_slot = 1
shk_hit_time = 350
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_mute = 0.02
energy_tank = 1.5
energy_heli = 1
energy_flyer = 0.5
energy_robo = 1
radius_tank = 100
radius_heli = 50
radius_flyer = 50
radius_robo = 50
end
new_weapon 25
model = bomb
name = TILLIE_WILLIE
wireframe = wireless/otlw25.sklt
energy = 10000 ; 20000 50000
mass = 500
force = 0
maxrot = 1.5
airconst = 10
radius = 170 ; 85
start_speed = 0
shot_time = 200 ;2000
shot_time_user = 400 ;2000
salve_shots = 7
salve_delay = 5000
life_time = 10000
type_icon = I ; debug
vp_normal = 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
pal_hit_slot = 3
pal_hit_mag0 = 0.5
pal_hit_mag1 = 2
pal_hit_time = 120
shk_hit_slot = 1 ; nicht vergessen !
shk_hit_mag0 = 2
shk_hit_mag1 = 0
shk_hit_time = 400
shk_hit_x = 0.3 ; HOCH und RUNTER
shk_hit_y = 0.3
shk_hit_z = 0
energy_tank = 1.5
energy_heli = 1
energy_flyer = 1
energy_robo = 1
radius_tank = 340
radius_heli = 40
radius_flyer = 40
radius_robo = 170
end
new_weapon 26
model = grenade
name = ION_TICHY
wireframe = wireless/otlw26.sklt
energy = 42000 ; 18650 ; 20000
mass = 50.0
force = 100.0
maxrot = 1.5
airconst = 10.0
start_speed = 200
life_time = 1800
shot_time = 2700 ;2900
shot_time_user = 1200 ; 900
radius = 25
type_icon = I ; debug
vp_normal = 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
shk_hit_slot = 1
shk_hit_time = 500
shk_hit_mag0 = 0.8
shk_hit_z = 0.0
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 120
energy_tank = 1
energy_heli = 0.7
energy_flyer = 0.5
energy_robo = 1.5
radius_tank = 37.5
radius_heli = 25
radius_flyer = 25
radius_robo = 25
end
new_weapon 28
model = rocket
name = DOPPELPOPEL
wireframe = wireless/otlw28.sklt
energy = 25000
mass = 50.0
force = 5000.0
maxrot = 1.2
airconst = 80.0
start_speed = 90
life_time = 2500
shot_time = 2500 ; 3000
shot_time_user = 1000
radius = 50
type_icon = I ; debug
vp_normal = 113
vp_fire = 113
vp_dead = 67
vp_wait = 113
vp_megadeth = 69
vp_genesis = 113
pal_hit_slot = 1
pal_hit_mag0 = 0
pal_hit_mag1 = 0.3
pal_hit_time = 120
shk_hit_slot = 1
shk_hit_time = 350
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_mute = 0.02
energy_tank = 1.5
energy_heli = 1
energy_flyer = 0.5
energy_robo = 1
radius_tank = 100
radius_heli = 50
radius_flyer = 50
radius_robo = 50
end
new_weapon 32
model = grenade
name = FOGGWULF
wireframe = wireless/otlw32.sklt
energy = 18000 ; 13800
mass = 50.0
force = 100.0
maxrot = 1.5
airconst = 10.0
start_speed = 200
life_time = 1800
shot_time = 2300 ; 2000
shot_time_user = 1100 ; 1000
radius = 20
type_icon = I ; debug
vp_normal = 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
shk_hit_slot = 1
shk_hit_time = 320
shk_hit_mag0 = 0.5
shk_hit_mag1 = 0
shk_hit_z = 0.2
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.07
pal_hit_mag1 = 0
pal_hit_time = 160
energy_tank = 1
energy_heli = 0.7
energy_flyer = 0.5
energy_robo = 1.5
radius_tank = 30
radius_heli = 20
radius_flyer = 20
radius_robo = 20
end
new_weapon 33
model = rocket
name = METZEL
wireframe = wireless/otlw33.sklt
energy = 8000 ; 6000 4000
mass = 5.0
radius = 50
force = 1000
maxrot = 1.5
airconst = 10
start_speed = 250
life_time = 2500
drive_time = 2499
shot_time = 333
shot_time_user = 333
type_icon = I ; debug
vp_normal = 268
vp_fire = 268
vp_dead = 99
vp_wait = 268
vp_megadeth = 99
vp_genesis = 268
shk_hit_slot = 1
shk_hit_time = 400
shk_hit_mag0 = 0.8
shk_hit_mag1 = 0
shk_hit_x = 0.2
shk_hit_y = 0.2
shk_hit_z = 0.0
shk_hit_mute = 0.04
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 120
energy_tank = 1.5
energy_heli = 1
energy_flyer = 0.5
energy_robo = 1
radius_tank = 100
radius_heli = 50
radius_flyer = 50
radius_robo = 50
end
new_weapon 36
name = SERPSKOJE
model = missile
wireframe = wireless/otlw36.sklt
energy = 40000 ; 5000
mass = 25 ; 390.0
force = 20000 ; 10000.0
maxrot = 8 ; 2.0
airconst = 100 ; 80.0
start_speed = 190
life_time = 9000 ; 3000
drive_time = 8990 ; 2990
shot_time = 500
shot_time_user = 500
type_icon = I ; debug
radius = 60
vp_normal = 202 ; 114
vp_fire = 202 ; 114
vp_dead = 67
vp_wait = 66
vp_megadeth = 69
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 300
shk_hit_mag0 = 0.5
shk_hit_mag1 = 0
shk_hit_z = 0.0
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.06
pal_hit_mag1 = 0
pal_hit_time = 100
energy_tank = 0.5
energy_heli = 1.5
energy_flyer = 1.5
energy_robo = 1
radius_tank = 20
radius_heli = 60
radius_flyer = 70
radius_robo = 80
end
new_weapon 37
model = grenade
name = FOGGWULF2
wireframe = wireless/otlw37.sklt
energy = 41000
mass = 200.0
force = 100.0
maxrot = 1.5
airconst = 10.0
start_speed = 200
life_time = 1800
shot_time = 3200
shot_time_user = 1700
radius = 20
type_icon = I ; debug
vp_normal = 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
shk_hit_slot = 1
shk_hit_time = 320
shk_hit_mag0 = 0.5
shk_hit_mag1 = 0
shk_hit_z = 0.2
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.1
pal_hit_mag1 = 0
pal_hit_time = 220
energy_tank = 1
energy_heli = 0.7
energy_flyer = 0.5
energy_robo = 1.5
radius_tank = 30
radius_heli = 20
radius_flyer = 20
radius_robo = 20
end
new_weapon 38
model = bomb
name = BUMM
wireframe = wireless/otlw25.sklt
energy = 50000
mass = 500
force = 0
maxrot = 1.5
airconst = 10
radius = 130 ; 85
start_speed = 0
shot_time = 1800 ;2000
shot_time_user = 1800 ;2000
life_time = 10000
type_icon = I ; debug
vp_normal = 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
pal_hit_slot = 3
pal_hit_mag0 = 0.5
pal_hit_mag1 = 2
pal_hit_time = 120
shk_hit_slot = 1 ; nicht vergessen !
shk_hit_mag0 = 2
shk_hit_mag1 = 0
shk_hit_time = 400
shk_hit_x = 0.3 ; HOCH und RUNTER
shk_hit_y = 0.3
shk_hit_z = 0
energy_tank = 1.5
energy_heli = 1
energy_flyer = 1
energy_robo = 1
radius_tank = 260
radius_heli = 40
radius_flyer = 40
radius_robo = 130
end
new_weapon 49
model = special
name = ZIING_1
vp_normal = 22
vp_fire = 22
vp_dead = 99
vp_megadeth = 99
vp_wait = 22
vp_genesis = 22
shot_time_user = 150
shot_time = 300
type_icon = I ; DEBUG
end
new_weapon 81
model = grenade
name = TAER_FLAK
radius = 60
energy = 20000
mass = 500.0
force = 100.0
maxrot = 1.5
airconst = 10.0
start_speed = 170
life_time = 3200
shot_time = 1700
shot_time_user = 1200
radius = 50
type_icon = I
vp_normal = 68
vp_fire = 22
vp_dead = 107
vp_wait = 22
vp_megadeth = 107
vp_genesis = 22
shk_hit_slot = 1
shk_hit_time = 370
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.1
pal_hit_mag1 = 0
pal_hit_time = 160
end
new_weapon 83
model = grenade
name = MINI_KYT_FLAK
energy = 15000 ; Habbsn bissl stΣrker gemacht
mass = 50.0
force = 100.0
maxrot = 1.5
airconst = 10
start_speed = 220
life_time = 1800
shot_time = 1500 ; und die shottimehalbiert
radius = 50
vp_normal = 316 ; 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
type_icon = I ;DEBUGICON
shk_hit_slot = 1
shk_hit_time = 370
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.2
pal_hit_mag1 = 0
pal_hit_time = 120
end
new_weapon 84
name = BIG_KYT_FLAK
model = rocket
energy = 17000 ;20000 40000
mass = 390
force = 10000
maxrot = 2
airconst = 80
start_speed = 190
life_time = 3000
drive_time = 2990
shot_time = 1500 ;3000
shot_time_user = 1000
radius = 50
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 66
vp_megadeth = 69
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 300
shk_hit_mag0 = 0.5
shk_hit_mag1 = 0
shk_hit_z = 0.0
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.1
pal_hit_mag1 = 0
pal_hit_time = 140
end
new_weapon 96
model = missile
name = SMALLAA
energy = 4000 ; 8000
mass = 10
force = 10000
maxrot = 1.5
airconst = 40
radius = 75 ;90
start_speed = 350
life_time = 1500
shot_time = 700
shot_time_user = 600
type_icon = I ; DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 66
vp_megadeth = 69
vp_genesis = 114
end
new_weapon 100
model = grenade
name = USR_FLAK0
energy = 7000 ; 5000
mass = 50.0
force = 4000
maxrot = 1.5
airconst = 80
radius = 80 ; 30
start_speed = 350 ; 180
life_time = 2500 ; 1500
shot_time = 1500 ; 3000
shot_time_user = 800
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 66
vp_megadeth = 69
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 170
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 100
energy_tank = 1.5
energy_heli = 1
energy_flyer = 1
energy_robo = 1
radius_tank = 160
radius_heli = 80
radius_flyer = 80
radius_robo = 80
end
new_weapon 101
model = grenade
name = USR_FLAK1
energy = 5000
mass = 50.0
force = 4000
maxrot = 1.5
airconst = 80.0
radius = 30
start_speed = 180
life_time = 1500
shot_time = 3000
shot_time_user = 800
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 114
vp_megadeth = 70
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 170
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.04
pal_hit_mag1 = 0
pal_hit_time = 90
end
new_weapon 102
model = grenade
name = USR_FLAK2
energy = 3000
mass = 50.0
force = 4000
maxrot = 1.5
airconst = 80.0
radius = 30
start_speed = 250
life_time = 1500
shot_time = 3000
shot_time_user = 600
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 114
vp_megadeth = 70
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 370
shk_hit_mag0 = 0.5
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.1
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 60
end
new_weapon 103
model = grenade
name = USR_FLAK3
energy = 3000
mass = 50.0
force = 4000
maxrot = 1.5
airconst = 80.0
radius = 30
start_speed = 250
life_time = 1500
shot_time = 3000
shot_time_user = 600
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 114
vp_megadeth = 70
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 370
shk_hit_mag0 = 1
shk_hit_mag1 = 0.1
shk_hit_z = 0
shk_hit_y = 0.1
shk_hit_x = 0.1
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 100
end
new_weapon 104
model = grenade
name = USR_FLAK4
energy = 5000
mass = 50.0
force = 4000
maxrot = 1.5
airconst = 80.0
radius = 30
start_speed = 180
life_time = 1500
shot_time = 3000
shot_time_user = 1000
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 114
vp_megadeth = 70
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 470
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0.1
shk_hit_y = 0.1
shk_hit_x = 0.1
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 100
end
new_weapon 105
model = grenade
name = USR_FLAK5
energy = 5000
mass = 50.0
force = 4000
maxrot = 1.5
airconst = 80.0
radius = 30
start_speed = 180
life_time = 1500
shot_time = 3000
shot_time_user = 1000
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 114
vp_megadeth = 70
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 270
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0.1
shk_hit_y = 0.1
shk_hit_x = 0.1
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.02
pal_hit_mag1 = 0
pal_hit_time = 120
end
new_weapon 106
model = grenade
name = BODENFLAK
energy = 55000
mass = 50.0
force = 4000
maxrot = 1.5
airconst = 80.0
radius = 30
start_speed = 180
life_time = 2000
shot_time = 1000
shot_time_user = 1000
type_icon = I ;DEBUGICON
vp_normal = 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
shk_hit_slot = 1
shk_hit_time = 270
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0.1
shk_hit_y = 0.1
shk_hit_x = 0.1
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.14
pal_hit_mag1 = 0
pal_hit_time = 160
end
new_weapon 107
model = grenade
name = GTFLAKW
energy = 5000
mass = 10.0
force = 15000
maxrot = 1.5
airconst = 50
radius = 50
start_speed = 300
life_time = 3500
shot_time = 2000
type_icon = I ;DEBUGICON
vp_normal = 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
shk_hit_slot = 1
shk_hit_time = 270
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0.01
shk_hit_y = 0.1
shk_hit_x = 0.5
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 120
end
new_weapon 108
model = grenade
name = TFLAK
energy = 21000 ;7000 ; 5000
mass = 50
force = 4000
maxrot = 1.5
airconst = 80
radius = 80 ; 30
start_speed = 350 ; 180
life_time = 2500 ; 1500
shot_time = 4500 ; 1500 ; 3000
shot_time_user = 3000 ;800
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 66
vp_megadeth = 69
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 170
shk_hit_mag0 = 1.2
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.4
shk_hit_x = 0.4
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 100
energy_tank = 1.5
energy_heli = 1
energy_flyer = 1
energy_robo = 1
radius_tank = 160
radius_heli = 80
radius_flyer = 80
radius_robo = 80
end
new_weapon 111
model = grenade
name = KYT_FLAK0
energy = 5000
mass = 50
force = 4000
maxrot = 1.5
airconst = 80
radius = 80
start_speed = 350
life_time = 2500
shot_time = 1000
shot_time_user = 600
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 66
vp_megadeth = 69
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 170
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 100
energy_tank = 1
energy_heli = 1.5
energy_flyer = 1.5
energy_robo = 1
radius_tank = 80
radius_heli = 160
radius_flyer = 160
radius_robo = 80
end
new_weapon 115
name = ALTERNATE
model = rocket
energy = 30000 ; BRUTAL!
mass = 1550
force = 15000.0
maxrot = 1.2
airconst = 40
start_speed = 280
life_time = 800
shot_time = 900
radius = 50
vp_normal = 124
vp_dead = 125
vp_megadeth = 125
vp_genesis = 22 ; dummy
vp_wait = 22 ; dummy
vp_fire = 22 ; dummy
type_icon = I ; DEBUGICON
pal_hit_slot = 2 ; HIT
pal_hit_mag0 = 0.5
pal_hit_mag1 = 1
pal_hit_time = 120
shk_hit_slot = 1
shk_hit_time = 330
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.4
shk_hit_x = 0.2
shk_hit_mute = 0.02
end
new_weapon 116
model = grenade
name = GRASFLAK
energy = 5000
mass = 50.0
force = 4000
maxrot = 1.5
airconst = 80.0
radius = 20 ; etwas kleiner
start_speed = 180 ; etwas geringer als bei der Gro▀en
life_time = 1500
shot_time = 4000
radius = 50
type_icon = I ;DEBUGICON
vp_normal = 68
vp_fire = 68
vp_dead = 67
vp_wait = 68
vp_megadeth = 70
vp_genesis = 68
shk_hit_slot = 1
shk_hit_time = 370
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 120
end
new_weapon 120
model = rocket
name = UNTENRAUS
energy = 23300 ; 1600 8000
mass = 50
force = 5000
maxrot = 1.2
airconst = 40
start_speed = 120 ; 200
life_time = 1700 ; 4000 2000
; drive_time ; DEFAULT
; delay_time ; DEFAULT
shot_time = 950
shot_time_user = 350
radius = 50
type_icon = I ;DEBUGICON
vp_normal = 284 ; 114
vp_fire = 114
vp_dead = 112
vp_wait = 114
vp_megadeth = 112
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 200
shk_hit_mag0 = 0.2
shk_hit_mag1 = 0
shk_hit_z = 0.0
shk_hit_mute = 0.04
pal_hit_slot = 4
pal_hit_mag0 = 0.05
pal_hit_mag1 = 0
pal_hit_time = 120
dest_fx = megadeth_151_0_-10_0
end
new_weapon 121
name = BIG_KYT_FLAK
model = rocket
energy = 27000 ;40000
mass = 390
force = 10000
maxrot = 2
airconst = 80
start_speed = 190
life_time = 3000
drive_time = 2990
shot_time = 1500 ;3000
shot_time_user = 1000
radius = 50
type_icon = I ;DEBUGICON
vp_normal = 114
vp_fire = 114
vp_dead = 67
vp_wait = 66
vp_megadeth = 69
vp_genesis = 114
shk_hit_slot = 1
shk_hit_time = 300
shk_hit_mag0 = 0.5
shk_hit_mag1 = 0
shk_hit_z = 0.0
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.1
pal_hit_mag1 = 0
pal_hit_time = 140
end
new_weapon 122
name = MYKONETZFLAKLASER
model = rocket
energy = 23300 ; vorher 10000 --> es soll ja aber fair bleiben - was ?
mass = 1550
force = 1
maxrot = 1.2
airconst = 40
start_speed = 270
life_time = 1000
shot_time = 1000
shot_time_user = 600 ; fehlte bisher
radius = 50
vp_normal = 124
vp_dead = 125
vp_megadeth = 125
vp_genesis = 22 ; dummy
vp_wait = 22 ; dummy
vp_fire = 22 ; dummy
type_icon = I ; DEBUGICON
pal_hit_slot = 2 ; HIT
pal_hit_mag0 = 0.5
pal_hit_mag1 = 1
pal_hit_time = 120
shk_hit_slot = 1
shk_hit_time = 330
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
end
new_weapon 123
model = grenade
name = TAER_FLAK
radius = 60
energy = 30000 ;10000 ; Da mu▀ dann jeder selber sehn
mass = 500.0
force = 100.0
maxrot = 1.5
airconst = 10.0
start_speed = 170
life_time = 3200 ;1800
shot_time = 1700 ; 2000
shot_time_user = 1200 ; da seine Werte so etwas drunter liegen soll er ruhig einen GEwinn davon haben reinzugehen
radius = 50
type_icon = I ;DEBUGICON
vp_normal = 68 ; Granate
vp_fire = 22
vp_dead = 107 ; (ReUse of HUBI-3 MegaDeath)
vp_wait = 22
vp_megadeth = 107
vp_genesis = 22
shk_hit_slot = 1 ; HIT
shk_hit_time = 370
shk_hit_mag0 = 1
shk_hit_mag1 = 0
shk_hit_z = 0
shk_hit_y = 0.2
shk_hit_x = 0.2
shk_hit_mute = 0.02
pal_hit_slot = 4
pal_hit_mag0 = 0.1
pal_hit_mag1 = 0
pal_hit_time = 160
end